Cinema 4D Lightdome reflection studio PRO coming soon

Cinema 4D Lightdome reflection studio PRO

lightdome_studio_salesimage

New Cinema 4D product is coming soon into Kraphik 3D store.

What is a lightdome?

Lightdome is a lighting workflow in your Cinema 4D scene that uses spherical
geometry and mograph with lights added on the sphere surface. This will
save time when no GI has to be calculated and saves time in animation
rendering on most cases. However you can use lightdome also with GI
as a hybrid lighting method with both shadow maps rendering and GI if you want.
Fake GI is very good when combined with reflection maps when you
are rendering very small objects like watches and jewelry but if you need
more details in larger objects like cars and others then perhaps you will
propably need different and more accurate lighting setup with GI and AO.

Features:
Xpresso controlled

– light angle
– fake light reflections
– fake GI with light dome
– shadows
– HDR reflections and
blurriness amount

IDEAL FOR:
Small product visualisation
Watches, jewelry etc.

INCLUDES:
HDRI reflection studio pack one
with 10 highres reflection
environments

Xpresso controls

hdr_reflections_lightdome_controls

Example renderings
HDR_Reflection_demo_light_angle_25
free wristwatch model by Vertex Pusher

HDR_Reflection_demo_rings

Cinema 4D in top ten 3d software in 2013 review

R14_Pack_Studio_web

Cinema 4D in top ten 3d software in 2013 review

Just recently Cinema 4D has been reviewed in top ten in
“2013 Best 3D Animation Software Comparisons and Reviews”
and has a very good review here.

“3D modeling and animation is an intrinsically complicated process, and the vast and varied applications for the technology make it hard to identify which software is most ideal for the task you are working on. We like MAXON’s CINEMA 4D because it is an approachable alternative to more intimidating 3D animation software packages. This software is easier to learn than most competitors, but it still possesses the depth required for professional use. The great toolset and approachability make it particularly relevant to graphic artists who have less familiarity with traditional 3D tools”.

The Review

Cinema 4D R13 scored a nice 9/10 in this review. It is already older version but has
the same tools except the sculpting tools which I think is the major special feature in R14.

Sometime you can spot a good errors in the top ten checkmark boxes -Paintable texture
: “The ability to paint directly on the surface of a model”. Misses a checkmark in Cinema 4D.
You have had this option for a long time in Bodypaint 3D´s projection painting tool. Maxon´s
Bodypaint 3d is integrated texturing tool inside Cinema 4D and also available as a standalone
version.

screen_bodypaint

screen_bodypaint

Miku Miku Dance test with Cinema 4D and MMD 2.1 plugin

A test animation with Cinema 4D r13 and MMD 2.1 tool.
The music is a short clip I made with Renoise tracker.

What is MMD ?

MMD by short is a Miku Miku Dance.
Miku Miku Dance also known as MMD (http://www.geocities.jp/higuchuu4/index_e.htm) is an intuitive free Japanese free 3d animation software (also available in English).
Due to it’s increased popularity, there is a wide variety of anime/manga-like characters which are shared freely by the users in PMD format. and in 2.0 version you can load motion data (vmd files) .
These characters can be imported in Cinema 4D using the MMD Tool, while preserving their rig, uv maps, textures and others.

Copyright notice:
The models of the Vocaloid mascot series provided with the software are subject to Crypton Future Media’s copyright agreement and are not allowed to be used without permission for commercial reasons
For other copyright information, please refer to each character’s documentation.

http://nitro4d.com/blog/freebie/mmd-tool/

My “automatic character animation” setup in Cinema 4D

In Cinema 4D I just simply put some vibrate expression tags to characters
controllers. With vibrate tag it´s possible to control rotation and movement
with a regular pulse. After I made the character to move I located a looping
point from timeline where the character movement is in the same position
in the end as it is in the beginning.