New light kit for Cinema 4D. Check out this video.
Buy Light Kit now from Motionsquared
As I posted before and mentioned about old
Meltinglight archive which will be released
soon. Changing link all tutorial and model file paths
has taken more time than I thought but
at last has now been completed.
Please feel free to download free old
tutorials for Cinema 4D by Chris Hollins.
Cinema 4D collision test
I made the skulls to drop onto floor with dynamics and
the dynamics setup has got another object as a collider for the skull because it´s just
too highres to be calculated as a collision object. The polygon amount is almost 750 thousand
(749998) polygons in skull object.
Basically you need to make only a rough boundary polygon shape for the skull model in order to get a decent
collision for dynamics simulation. Perhaps you need to have to scale the project size into 10 because the skull
model is very tiny.
Here´s the collision shape
Skull highres polygon amount
Some very nice work out there in the UK made with Cinema 4D.
Continuing with Iron Man but this time
here´s some real movie vfx that´s been
made with Cinema 4D.
There´s some very dangerous animation skills with Cinema 4D
and some very nice interface animations
for Iron Man 3 made by an american Cinema 4D artist John Likens.
Parts of Iron Man armor are flying together and assembling.
All rendered with futuristic graphical interface style.
Some really nice architectural animation and visualisation work
done by Gayarre.
View video in Vimeo.
I saw this blog post in Grayscalegorilla but did not watch the full tutorial but got an inspiration to make a rendering with my own materials and light setup. I was not fully convinced of Nick´s approach with his use of textures from texture kit so I
tried my make this project by using my own car metal shaders combined with few metal and scratched metal bitmaps. Lighting can be done with basic lighting skills for a project such as this and there´s necessarily not any need for an external lighting kit or texture kit. Often presets will save time but are not a best approach for your own creativity.
For bitmaps I used sites such as cgtextures.com and Free seamless textures.
This is announcement for upcoming Meltinglight tutorials
archive. Original tutorial files are made by Chris Hollins
who is a senior artist from UK and was Cinema 4D user who
decided to move into traditional art.
Chris Hollins made a huge effort for Cinema 4D tutorials
but has now retired and he is art painter. His website was
active some years ago but has now gone.
I sent a kind request of his tutorial and got few gigabytes
of his old Cinema 4D tutorials from r8, r9 and
up to release 10 on a DVD-rom with a written permission
to use them as I wish. The tutorials will be released and shared as free public
domain files and can be freely linked and downloaded from my website and blog.
There are propably few downloads already from filesharing sites
already but I think it´s better to share the website archive
on this blog because there are many Cinema 4D users out there already.
Tutorials might be technically outdated but I found them
a good inspirational source for my own Cinema 4D projects.
There is never too much free information for basic workflows out there.
Many of the tutorials have technical information of character rigging
and setting up Xpresso and many good keyframing and animation examples
of different characters. Techniques of mechanical and human character
rigging are very thorough not to forget of cloth and hair setups.
I am middle of setting up an archived version of the original
website of meltinglight.com and all of its files that are hosted mainly here in
Kraphik 3D and some older files of release 8 in my Dropbox.
The process will still take some time and I
will notice when the archive is live with all the working
links so keep your eyes following this blog!
Cinema 4D inside After Effects ? Yes it´s Cinema 4D:s 3d viewport and layers. This is not the full
Cinema 4D so it´s named lite. Maxon planned it propably for making simpler 3d like text intros with 3d cameras
but no it supports full 3d objects and scenes which can be tweaked and tuned inside AE!
– transparency = virtual glass box life / no real privacy for anyone in the future
– it is for consumers
– it is only for thumbs up. Fake positive reactions no thumb down or one to five star rating systems.
– it is for simple communication. “I went to buy new sneakers then I went to bowling” by the way here´s my location for everyone
– it is for data mining
– unclassified use of photography online without my permission from a “friend”
and more hidden conspir….
– centralising information to Google and their partner NSA.
The idea of centralising the information including facebook users is to have more power for US intelligence.
– Use of location tracking in realtime using social media.
I rather not be viewed of my whereabouts because I want to respect more of my own privacy.
– I have only 2-3 real friends not 200.
– I get more time to make 3d for real and spend my time in real world.
– I have already LinkedIn group with +2000 members
– I have 2 twitter accounts
Other reasons on this page.
Facebook Matrix is not reality.