This is rigged IK Stickman for Cinema 4D R12.
New year´s first new model. This is a sort of rubber or a plastic duck
you can find from bathroom or kids playground.
Compatible with R13 and uses the new SSS shader.
Download page (registered members)
This scene was made today with Cinema 4D displacer modifier
and with just a cube and a shader. Couple of light sources needed for render.
I made by following 3d Fluff´s tutorial on youtube and thought it would
be useful to share.
Do anything you want with it in commercial or hobby projects but not resell.
Download scenefile here (no registration needed)
Here´s a new forum for cinema 4d
users. It´s light version for all mobile
phone users. My plan is to
develop this forum for light
use with Cinema 4D tips.
If you want to hang out and get to know
some seriously good users then
please join my Global Cinema 4D
Users Group in LinkedIn.
Another free model for Cinema 4D. Requires Cinema 4D r12.
This might take some time and good concentration to
model with hypernurbs but now you don´t have to worry
Feel free to use in hobby or commercial projects,
not for resale.
Wire / HN subdiv 1
Go to Downloads page (register)
Hidden Sky script
This is a real time saver script for Cinema 4D.
It makes a sky object with texture and then hides it from the camera.
Many thanks for 990 Adjustments !
How to install ?
You can install it by putting the script
into Cinema 4D / library / scripts.
Adding the script in Cinema 4D
1. First you need to access the Script Manager.
2. You can then add a image for your script button or just render your own.
Easiest way is to download some sky image from a texture website like
What it does ?
It will also create a Global Illumination texture with only luminance channel activated.
So with this script you can save a lot of time and quite a few clicks.
What is does not do is to activate Global Illumination render settings.
In Cinema 4D you can locate it in Plugins / User Scripts.
Here is a new free Cinema 4D model.
A shower bottle.
Compatible with r12 and up.
This saved my life today.
Unfortunately it kills my
rendertime in animation