very cool stuff!
I opened my model and noticed there´s a lot of unnecessary geometry that
needs to be optimized. I modeled a mech model for challenge and there´s
no limit of polygon amount when you do a model just for rendering purpose.
However if you want to use the same model with same geometry in game engine
like Unity then geometry the model needs to be cleaned up and polygon amount needs to be reduced.
Tip: How to get rid of too many polygons?
There´s many ways and you can try with less subdivisions
or use polygon reduction tool.
This depends also of your geometry but if you use box modeling
with too many edges as I did because it did not matter in
For example the bottom middle part (the mechs ass) has
too many vertical edges. So I wanted to start cleaning
up because this was the most obvious detail to start with.
In this case Melt function is best and fastest
way to clean up your mesh.
What is melt?
1. select edges with loop selection (shift to add more edges).
2. Convert selection. Now let´s convert edge selection to points.
This is important step because you have to be able to delete the points after
3. Now go back to edge mode and select melt.
You will notice the edges are gone but your points are still hanging out there without any purpose.
4. Go back to points mode and just delete the points. Now you have much less geometry.
I hope this helps in your modeling workflow in Cinema 4D. Thanks 🙂
cinema 4d r16 motion track test.
Not perfect but it is a start.
My idea was to make character each day. This is #1
Time limit one hour.
Very good tutorial I found from 3ddtutorials.net
I worked for Stereoscape Oy last three years and made a lots of see through interface type effects similar to this.
This reminds me of aircraft engine animation that I made with mograph effectors and lots of transparent texture effects with glow and compositing in AE. However I did not use Cineware. I rendered each part of the model as separate layer in PNG format with alpha and composited everything in AE. It´s a very simple workflow that works well.
Aircraft engine buildup animation shots
See full animation in my demoreel
Free precious jewel + metal materials for R16 with test objects such as chain, ring etc.
One free HDRI map from Reflection studio included.
Difference between Reflection Studio and Lightdome Studio?
Studio reflections is limited to maps only but Lightdome studio lite
has Xpresso script that includes reflection objects and
you can easily rotate your HDRI maps with slider etc.
In Finland we have this thing called Taskumatti. Actually it is a simple
metal flask (or bottle) that is very popular among alcoholic people.
I tried the new metal material which is quite nice I think.
There´s a free HDRI map included.
This is a dynamic Roller Coaster building system for Cinema 4D.
You can build realistic look and feel Roller Coaster which
you can then render and use in your Cinema 4D theme park project.
the RollerCoaster 4D toolkit from this website
This is professional Cinema 4D users group founded
by me in May 22, 2009. There are lot of interesting discussions
and links about new tutorials.
Just broke the barrier of 3000 users. 🙂
Feel free to join at: