Cinema4d Advanced Production Techniques. My next step.
There was a nice tutorial about creating a Cloth Tearing effect.
What could be the best object to test this was a Sackboy model
I had modeled just on my spare time at work and had it waiting
for a right occasion. Now this might be a bad day for Sackboy but
the effect might work quite well in a game animation as a character
You can also download free Sackboy character that has all geometry
modeled with separate parts. Simulation needed the head to be
converted into very small polygons for it to look good
but you can use less subdivision if you want less detail.
Update: Texture was not include. I found even better fabric pattern here.
Just some time ago I received this:
Take this as criticism and not as an inslut as i mean no harm:Theres no need to spend 2 years in school to learn something as basic as this, ive seen tons of 15 year old video game editors make far greater projects in a few days just by knowledge they have picked up on the internet in a couple months. Personally i dont even find any interest in 3D animation yet ive made greater looking work in C4D. Hopefully you modelled everything yourself but you lack a lot of work on the overall environment and shading as well as textures. Keyframes are rather bad and this is not worthy of a top university, this is just some basic youtube level play around stuff. Hopefully you have learned to do something better than this in that school, otherwise you have wasted a lot of cash and time my friend.Hopefully you take what i say in a positive manner and use it for ideas on how to improve and rethink your work instead of being upset.It can only get better from this point and best of luck in your career.
Internet has changed education a lot and it means that all the latest information
is available instantly. Only 10 years ago when I was studying there was still no
youtube but mostly 3d books and manuals. It is true that nowadays even a 10 years old kid
might have more knowledge in 3d than a grown up dad of 40 years old. Era of social media
has also added more pace to developing your art skills and demoreel in order to compete
with other 3d artists in the Internet world class series. The nature itself of 3d industry has
become more and more a global playground but after all it has always been
that but nowadays with networking, forums and video tutorials out there are
online 24/7 so anyone even a 15-year old art student can improve his/hers 3d skills
in any given moment in any place over the world.
Using ready 3d content is the key to fast workflow
Some of my models are not my own like cars because modeling a car
has never been really my cup of tea. Shading and lighting is my interest
with good car models. However I have modeled quite a lot of hard surfaces
in couple of years and taken part into Cinema 4D challenges. In that
sense it might be possible but the car modeling is not my area
of expertise at all. Using ready 3d models from free 3d libraries or similar is the key to fast workflow. If you lack of modeling skills and get negative feedback of your car models then why bother on modeling a 3d car when you can get one for free or buy it? Just smack the textures on the model and do a nice lighting setup and hit render and you won´t miss your deadline.
Check out this link for free Cinema 4D Car models
How to use haters?
It does not matter if you are not perfect just keep doing
what you are best at. Opinions are only opinions and it
can be even someones dog barking in the Internet.
My advice is: Have the courage and self discipline!
Never stop believing in yourself and always keep on
doing what you love no matter what. There is no excuses for being lazy
and to stop developing your skills in some area be it modeling or texturing.
There will be always improvement in some of the areas. If you try
to be perfect it will eventually only destroy you.
If you try to be a generalist then it is the hardest path
because you might end at not being good at anything and only
mediocre in all. You have to focus on something be it
modeling, shading, lighting etc. Also focus on your
favorite genre be it architectural visualisation, cars,
product visualisation etc.
Advice 2: Avoid negative feedback but accept some criticism and constructive feedback
Advice 3: Avoid cynical and negative people who do not support you
Some of my work that are noticed in Cinema 4D community.
R16 is soon here.
What is new in R16?
Some of the cool new features!
New BRDF shader algorithms with Reflectance channel etc., motion tracking, better sculpting options, interactive bevel, flip symmetry
and much more. I think Material system has the best value for the R16 upgrade. You can use old legacy shaders if you want which
is good too.
Interesting color and render finalising looks kit created
This “rendering looks” kit is now available for
Modo and also coming soon for Cinema 4D.
Free ragdoll falling in stairs Cinema 4D scene for R12 Studio and up
testing tracer with basic particles in cinema 4d
from this tutorial https://vimeo.com/31799837
you can try changing particle settings
and vibrate tag settings to get different variations.
Some testing with AR-Media Augmented Reality free plugin.
It has some limitations but it´s perfectly cool
for testing your 3d models in Cinema 4D
with a marker paper for free.
What you need is just Cinema 4D, printer and webcam.
Static marker on table