Terror Threat image made with Cinema 4D ?

I consider this image as a modern information warware propaganda. It still
must be taken seriously because you never know.
However “War on terror” is also a propaganda machine itself. This time
the rebellion side has taken a leap with modern computer graphics.
Now everyone with access to Internet and social media can come up
with all kinds of sick jokes. The maker of the original image might
be just anyone.

FBI, NYPD Investigate New Terror Threat Graphic Mentioning NYC

A computer graphic warning that al-Qaida will return soon to New York City has been posted on an internet site linked to the terror organization, and the NYPD and FBI say they are investigating.

“This image with a threatening logo text was perhaps made with Cinema 4D.”

“Browne said the graphic appears to have been created with Cinema 4 software, which typically costs about $1,600.”
There must be a mistype with software name because it should read Cinema 4D. There are many types of packages
with visualize version that costs about that much.

Link to post

Miku Miku Dance test with Cinema 4D and MMD 2.1 plugin

A test animation with Cinema 4D r13 and MMD 2.1 tool.
The music is a short clip I made with Renoise tracker.

What is MMD ?

MMD by short is a Miku Miku Dance.
Miku Miku Dance also known as MMD (http://www.geocities.jp/higuchuu4/index_e.htm) is an intuitive free Japanese free 3d animation software (also available in English).
Due to it’s increased popularity, there is a wide variety of anime/manga-like characters which are shared freely by the users in PMD format. and in 2.0 version you can load motion data (vmd files) .
These characters can be imported in Cinema 4D using the MMD Tool, while preserving their rig, uv maps, textures and others.

Copyright notice:
The models of the Vocaloid mascot series provided with the software are subject to Crypton Future Media’s copyright agreement and are not allowed to be used without permission for commercial reasons
For other copyright information, please refer to each character’s documentation.

http://nitro4d.com/blog/freebie/mmd-tool/

My “automatic character animation” setup in Cinema 4D

In Cinema 4D I just simply put some vibrate expression tags to characters
controllers. With vibrate tag it´s possible to control rotation and movement
with a regular pulse. After I made the character to move I located a looping
point from timeline where the character movement is in the same position
in the end as it is in the beginning.

Some advice for animation workflow

Just recently I´ve found it very important
to make a good workflow. This is because
you will be much happier when you know
what to do and cut all the unnecessary hassle
out.

1.
First before you model anything in Cinema 4D
or any 3d software you must write a synopsis
for your story.

2. Draw a storyboard

3. Make sketches of all scene environments where your characters
will act and after this make some more detailed sketches
of your environment and models you need to do.
Make simple sketches of your character movements.
You can first draw on the paper and scan afterwards. I have even made idea sketches
in metro on one early morning.

bird takeoff sketch

4. Make a list of all models and props in animation.

You can also buy or download models if you don´t have
time to model everything or lack in some specific area
to model a car or a cellphone.

5. Modeling and lighting.
I would personally see lighting more important than texturing
so you should definitely start with lighting after your
models are almost finished.

6. Texturing

7. Post Production
You will perhaps have to start some little color tweaking in
lighting part and tweak and finalise your images in post-production.
You can also use After Effects for still images if you are making
animation to have less time switching between Photoshop and AE.

Links and videos

3D Animation Workflow (PDF)

http://www1.chapman.edu/ftvtutorials/3dAnimationProductionWorkflow.pdf

Documents:

http://documentsearch.org/pdf/animation-production-workflow.html

Why Collada export is really not useful in Blender 2.5.x

Referring to this mail:
http://lists.blender.org/pipermail/bf-committers/2012-January/034972.html

I think the images speak more than thousand words…
Someone should really take responsibility of the
development of collada in Blender. There´s really
much useful 3d stuff in Blender community when
it comes to animation but really no straightforward
compability with Cinema 4D.

Sintel Rig collada export from Blender

To Cinema 4D….fail !

Water animation scene – R12-r13 compatible

This scene was made today with Cinema 4D displacer modifier
and with just a cube and a shader. Couple of light sources needed for render.
I made by following 3d Fluff´s tutorial on youtube and thought it would
be useful to share.

Do anything you want with it in commercial or hobby projects but not resell.

Download scenefile here (no registration needed)