Iron Man lighting and rendering test with Cinema 4D

I saw this blog post in Grayscalegorilla but did not watch the full tutorial but got an inspiration to make a rendering with my own materials and light setup. I was not fully convinced of Nick´s approach with his use of textures from texture kit so I
tried my make this project by using my own car metal shaders combined with few metal and scratched metal bitmaps. Lighting can be done with basic lighting skills for a project such as this and there´s necessarily not any need for an external lighting kit or texture kit. Often presets will save time but are not a best approach for your own creativity.

I used my own reflection studio material on sky and a 3-point light setup similar
to Alessandro Baldasseroni´s Hunter where there is 2 rectangle lights are on front and rim light on back/side.

click thumbnail to open a highres version
ironman_render_k3d_hires

ironman_screenshot_project_k3d

Download my free 3 point lighting setup with 3 materials

Used resources:
http://thefree3dmodels.com/stuff/characters/iron_man/14-1-0-365

For bitmaps I used sites such as cgtextures.com and Free seamless textures.

Melting Light tutorial archive “Meltinglight Reloaded” – coming soon

meltinglight_reloaded

This is announcement for upcoming Meltinglight tutorials
archive. Original tutorial files are made by Chris Hollins
who is a senior artist from UK and was Cinema 4D user who
decided to move into traditional art.

Chris Hollins made a huge effort for Cinema 4D tutorials
but has now retired and he is art painter. His website was
active some years ago but has now gone.

I sent a kind request of his tutorial and got few gigabytes
of his old Cinema 4D tutorials from r8, r9 and
up to release 10 on a DVD-rom with a written permission
to use them as I wish. The tutorials will be released and shared as free public
domain files and can be freely linked and downloaded from my website and blog.

There are propably few downloads already from filesharing sites
already but I think it´s better to share the website archive
on this blog because there are many Cinema 4D users out there already.
Tutorials might be technically outdated but I found them
a good inspirational source for my own Cinema 4D projects.
There is never too much free information for basic workflows out there.
Many of the tutorials have technical information of character rigging
and setting up Xpresso and many good keyframing and animation examples
of different characters. Techniques of mechanical and human character
rigging are very thorough not to forget of cloth and hair setups.

I am middle of setting up an archived version of the original
website of meltinglight.com and all of its files that are hosted mainly here in
Kraphik 3D and some older files of release 8 in my Dropbox.
The process will still take some time and I
will notice when the archive is live with all the working
links so keep your eyes following this blog!

After Effects: Cineware & Cinema 4D Lite

Cinema 4D inside After Effects ? Yes it´s Cinema 4D:s 3d viewport and layers. This is not the full
Cinema 4D so it´s named lite. Maxon planned it propably for making simpler 3d like text intros with 3d cameras
but no it supports full 3d objects and scenes which can be tweaked and tuned inside AE!

After Effects: Cineware & Cinema 4D Lite from Motionworks on Vimeo.

More about Cineware

Why I left facebook?

- transparency = virtual glass box life / no real privacy for anyone in the future
- it is for consumers
- it is only for thumbs up. Fake positive reactions no thumb down or one to five star rating systems.
- it is for simple communication. “I went to buy new sneakers then I went to bowling” by the way here´s my location for everyone
- it is for data mining
- unclassified use of photography online without my permission from a “friend”

and more hidden conspir….

- centralising information to Google and their partner NSA.
The idea of centralising the information including facebook users is to have more power for US intelligence.

- Use of location tracking in realtime using social media.
I rather not be viewed of my whereabouts because I want to respect more of my own privacy.

And:
- I have only 2-3 real friends not 200.
- I get more time to make 3d for real and spend my time in real world.
- I have already LinkedIn group with +2000 members
- I have 2 twitter accounts

Other reasons on this page.
Facebook Matrix is not reality.
neo_matrix

Mech challenge winners announced

Mech2013

Congratulations to all winners!
I took a part in Mech modelling challenge. I did not win but
at least I got an honorable mention with my contribution.
It was a fun challenge and I learned some more of
surface modeling skills.
I am quite happy with my complete solid and realistic looking mech model.
There´s also a 360-degree turntable animation which I made later on after the challenge.
I will post it later on my youtube channel.

mech_final_ahven_blog

Read more at c4dcafe forums