Actually my first released script. I had modeled object in Magica CSG and this came handy when import into Cinema 4D R19. There is no support for PLY in R19. This version is 0.1.
Some notes: If script keeps asking new file or Cinema 4D gets stuck, then after mesh import simply delete Python Generator from your object manager.
File size ”issues”, or just features?.
The problem or the feature in PLY file itself is that it is quite heavy because it has very dense polygon mesh. This does not matter that much when you are making models for 3D-Printing. If you make models for game then you might want to use polygon reduction tool or just remodel some very polygon intense parts.
This model below had 168488 polygons that is too heavy for game engine but I guess ok for 3d-printer.
There was a good tutorial in polygonpen channel. I think I nailed it but got too little subdivisions on edge rounding.
I think these are best 3d-modeling tutorials for Cinema 4D in youtube. However all modeling should be made in real dimensions when it is cad and technical modeling with real dimensions. This could be printed in 3d I think so model size is good to be in real scale when modeled.
The shape looks the same…
Too little rounding though….
Best way to fix with Bevel deformer. But it is best to have the basic shape saved as work in progress.
Settings with 20 subdivs makes it smooth enough.
Always model in real scale. There is 10 mm in drawing so you have 1 cm in Cinema 4D. It should not be 100 cm because it is a small part and not a car.